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Traditionally, combat with monsters and completing quests for non-player characters, either alone or in groups, are the primary ways to earn experience points.
The accumulation of wealth (including combat-useful items) is also a way to progress in many MMORPGs.
In addition, most MMOGs require some degree of teamwork in parts of the game.
These tasks usually require players to take on roles in the group, such as protecting other players from damage (called tanking), "healing" damage done to other players or damaging enemies.
In some MMORPGs, there is no limit to a player’s level, allowing the grinding experience to continue indefinitely.
MMORPGs that use this model often glorify top ranked players by displaying their avatars on the game’s website or posting their stats on a high score screen.
clans, though these will usually form whether the game supports them or not.MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, Although modern MMORPGs sometimes differ dramatically from their descendants, many of them share the same basic characteristics.